The objectives i set my self were:
- Create an impressive board game-I thought that this would be a fairly easy thing to do how ever with no budget it makes it hard to make something out of nothing and my design and idea cant be made justice with just paper and glue.
- Provide a fresh twist on an existing game-I decided to base my game off of the well known game of battleships, however i gave it a twist by changing the original ships with planes and adding more points to bomb as the said planes have wings.
- Appeal to a wide audience-I wanted to make the game to appeal to a wide audience that is why there is a lot of grey and green as i feel they are neutral colours between genders.
- Make a complex board game-I want to make the game challenging but not so hard that people get fed up and bored of playing as it may insult there intelligence, but the whole idea of my game is that there is a lot of guessing which everyone can do comfortably and if they miss then the miss.
The conditions of the brief:
- Must have a clear product identity
- Must have a clear target audience-My target audience is more or less everyone and that no one is restricted with it.
- Must not exceed A3-My board does not exceed A3 as it is folded up and is an odd shape anyway.
- Must not be harmful or hazardous-Apart form a few small piece it is safe.
- Must include traditional elements-It does have Little counters that represent the misses and the hits, also there are little planes that the player places before the game starts.
My Game Design:
I decided to make my games design very simple and easy to see. i made the board with different shades of grey so they can see the grid easily. i then made the planes a darker grey but now thinking about it i would of made them the classic army green. then for the miss and hit pins i would make the miss a sky blue as planes are in the sky and i would make the hit red just like the classic game of battleships.
the planes on both sides consist of a 5 square(C-5M), 4 square(J11), two 3 square(Spitfire, stealth bomber) and a 2 square(AH6) aircraft that can be placed as the player wishes. they also have to remember the wings as all of the planes have them.
I also made a logo for may game it is based on the spitfire as that is one of the most well known planes:
Peer Assessment:
I looked at the game Race to Space which is based off of snakes and ladders. i thought that it was a good game and well executed. it was easy to play and fairly fun however the person that made it did win when i played them making it seem as if they made it so that they could win. the aesthetic of it being in space was quite cool as you could see the details of the background like the stars also the counters were quite good as they were themed with space.
I also made a logo for may game it is based on the spitfire as that is one of the most well known planes:
Peer Assessment:
I looked at the game Race to Space which is based off of snakes and ladders. i thought that it was a good game and well executed. it was easy to play and fairly fun however the person that made it did win when i played them making it seem as if they made it so that they could win. the aesthetic of it being in space was quite cool as you could see the details of the background like the stars also the counters were quite good as they were themed with space.
The game does fit the criteria. it doesn't exceed international paper size A3, there are traditional element i.e. playing pieces. there is a clear product identity as the name well represents the game.there target audience is fairly clear that it is inclusive and that everyone can play it really. there are no harmful aspects of the game apart from the fact that young children may eat the counters.
Overall evaluation:
My design process was to make something similar to Battleships were the board was up right so that the other player could not see were you planes are. as i said i based it on Battleships the thing i did differently is that i made it with planes instead and you have got to take out the planes wings to take it out. This makes the game harder as they have to bomb not just the a line but more of a cross.
I do think that my product would be a success having i had made the board with pins that would act as the bombs that either hit or miss the targets. but as it is the game would not be a success but has full potential to do so. I think that next time i would change the colour scheme and make the board look like the sky and the planes more of a classic army green. i would also of made the planes 3D and with more detail had i of had the materials to do so. If i had more time to respond to the brief i would of made the pins that would be used to show the hits and misses.
Overall evaluation:
My design process was to make something similar to Battleships were the board was up right so that the other player could not see were you planes are. as i said i based it on Battleships the thing i did differently is that i made it with planes instead and you have got to take out the planes wings to take it out. This makes the game harder as they have to bomb not just the a line but more of a cross.
I do think that my product would be a success having i had made the board with pins that would act as the bombs that either hit or miss the targets. but as it is the game would not be a success but has full potential to do so. I think that next time i would change the colour scheme and make the board look like the sky and the planes more of a classic army green. i would also of made the planes 3D and with more detail had i of had the materials to do so. If i had more time to respond to the brief i would of made the pins that would be used to show the hits and misses.
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